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AI Insights · Timothy · January 2023

Top 5 Casual Games on Android in the US – Q4 2022

In Q4 2022, the top 5 casual games on Android in the US saw notable trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into their performance.

Top 5 Casual Games on Android in the US – Q4 2022

The fourth quarter of 2022 presented some interesting trends for the top 5 casual games on the Android platform in the United States. Data from Sensor Tower reveals performance metrics for 2248 - Number Games 2048, Candy Crush Saga, Subway Surfers, Woodoku - Wood Block Puzzle, and Royal Match.

2248 - Number Games 2048 from Inspired Square FZE saw a decline in weekly downloads, starting at around 158K in late September and dropping to approximately 62K by mid-December, before slightly rebounding to 69K in the last week of December. The game's weekly revenue also experienced a downward trend, peaking at $22.6K in late September and settling at around $18.9K by the end of December. The weekly active users showed a similar pattern, starting from 333K and ending at 299K.

Candy Crush Saga from King maintained a high weekly revenue, consistently around the $4.7M mark throughout October and November, with a notable peak of $6M in mid-December. Weekly downloads varied, starting at 69K in late September, peaking at 132K in the last week of December. Active users for the game remained relatively stable, hovering around 1.4M towards the end of the quarter, peaking at almost 1.5M in mid-December.

Subway Surfers from SYBO Games saw a steady increase in weekly downloads, starting at 82K in late September and reaching 133K by the end of December. The game's weekly revenue fluctuated, peaking at around $19.6K in mid-October and ending at $18.4K in the last week of December. Active users demonstrated a consistent trend, starting at 2.8M and peaking at nearly 2.7M in mid-December.

Woodoku - Wood Block Puzzle from Tripledot Studios Limited experienced consistent weekly downloads, with a peak of 101K in early November and ending at around 88K in the last week of December. The game saw a slight increase in revenue towards the end of the quarter, starting from $0 and reaching $590 in the final week. Active users also increased steadily, starting at 408K in late September and reaching 490K by the end of December.

Royal Match from Dream Games, Ltd. showed strong performance in weekly revenue, starting at $2.4M in late September and peaking at $2.8M in mid-December. Weekly downloads saw a significant rise in December, from 69K in late September to 126K by the end of December. Active users followed a similar upward trend, starting at 154K and ending at approximately 265K.

Data for this analysis comes from Sensor Tower, offering deeper insights into app performance and trends.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023